Select Dice Type
Quick Presets
Roll results will appear here
Roll History
No rolls yet
Understanding RPG Dice
Polyhedral dice are the foundation of tabletop role-playing games. Each die is named by the number of sides it has:
- d4: Four-sided pyramid, used for small weapons and low damage
- d6: Standard cube, most common die in board games
- d8: Eight-sided octahedron, medium damage weapons
- d10: Ten-sided die, percentile rolls and damage
- d12: Twelve-sided dodecahedron, large weapons
- d20: Twenty-sided icosahedron, the iconic D&D die for skill checks
- d100: Percentile die (or two d10s), for random tables
Features
- All Standard Dice: d4, d6, d8, d10, d12, d20, d100
- Multiple Dice: Roll up to 20 dice at once
- Modifiers: Add or subtract values from total
- Drop Lowest: Perfect for ability score generation (4d6 drop lowest)
- Quick Presets: Common rolls pre-configured
- Animated Results: Visual dice rolling animation
- Roll History: Track all your rolls in a session
Common Uses
D&D and Tabletop RPGs
Roll for attack rolls, damage, saving throws, ability checks, and skill checks. The d20 is used for most actions, while other dice determine damage and effects.
Ability Score Generation
Use "4d6 drop lowest" to generate character ability scores. This method provides scores between 3-18 with a bias toward higher values, creating more heroic characters.
Board Games
Many modern board games use polyhedral dice. Roll d6s for traditional games or use d8s, d10s, and d12s for specialized mechanics.
Random Tables
Use d100 for percentile rolls on random encounter tables, loot tables, or wild magic effects. Roll 2d10, using one as tens and one as ones.
Dice Notation Guide
Understanding dice notation (like "2d6+3"):
- First number: How many dice to roll (e.g., "2" in 2d6)
- d: Stands for "dice"
- Second number: Number of sides on each die (e.g., "6" in 2d6)
- Modifier: Number added or subtracted from total (e.g., "+3" in 2d6+3)
- Example: 2d6+3 means "roll two six-sided dice and add 3 to the total"
Tips for Game Masters
- Use d20 for all skill checks and attack rolls
- Higher dice (d12, d10) for powerful weapons, lower dice (d4, d6) for weaker ones
- Multiple dice create more consistent averages (3d6 is more consistent than 1d18)
- Add modifiers based on character level, attributes, and equipment
- Save roll history to track combat rounds or dispute resolution